Interactive Game
Star Quest
Teams sail an island of surprise cards — six kinds of challenge, and a class pet that hatches while you play.
- Ages 3–11
Cosy, ready-to-play activities for online and offline classes.
Interactive Game
Teams sail an island of surprise cards — six kinds of challenge, and a class pet that hatches while you play.
Interactive Game
Word tiles ride in on a conveyor — put them in order, catch the wrong word, and write one silly story together.
Interactive Game
The story is written on the panels of a paper lantern. Read it, hear any line again, then show what you understood.
Interactive Game
Tap the floating cube. It turns, a topic is engraved on the face it lands on, and you name three.
Interactive Game
Every letter hangs beneath its own hot-air balloon at sunrise. Guess the word before six balloons drift away, and the whole fleet lifts it into the sky.
Interactive Game
Every card is a seed packet in a walled garden. Turn one and it blooms; find its twin and the pair stays in flower, with a butterfly to prove it.
Interactive Game
The letters come out of the fire scrambled. Strike them onto the anvil in order, and the word quenches in a hiss of steam.
Interactive Game
The words are already in the night sky. Tap a word's first star and its last, and draw the line that makes it a constellation.
Interactive Game
A secret word arrives on a painter's palette and you draw it on a real easel canvas — brush sounds, paint-blob colours and a skylight for a timer.
Interactive Game
A boardwalk bingo parlour at dusk: the wire cage tumbles its wooden balls, the drawn word rolls down to the rack, and you stamp your card till the sign lights up.
Interactive Game
A magician's deck in a curtained study: brass filigree backs, a true 3D flip, and a horn that says the word out loud. Keep what you know; the rest returns.
Interactive Game
A word is spoken and the fish swim past carrying pictures. Tap the one that matches, and a pearl drops into the shell.
Interactive Game
Four fruits on a branch and one that does not belong — or baskets to sort them into. The rule is always said out loud at the end.
Interactive Game
Question cards drawn over a crackling fire — 150 conversation starters, a card lit by the flames, and marshmallow sticks to mark whose turn it is.
Interactive Game
One question, two great doors, one answer on each. The class votes, and the right door swings open into the light.
Interactive Game
A painted carnival wheel with your class on its slices. Spin it, hear the ratchet slow, and a ticket prints with the lucky name.
Interactive Game
Every name is a pebble in a leather pouch. Tip it over a circle of standing stones and the class lands in fair, random teams.
Interactive Game
Turn the glass and stardust starts to fall. The moon ring empties with the minutes, and a soft gong says the time is up.
Interactive Game
A fox sleeps in the clearing and the microphone keeps watch. Stay quiet and he sleeps on; get loud and he wakes with a start.
Interactive Game
Tip the leather cup and one to four ivory dice tumble out onto the velvet. The total is stamped into the felt in wax.
Interactive Game
A torchlit great hall where every team is a banner — each point hoists it higher, a crest stamps the cloth, and the crown drifts to the leader.
Interactive Game
A monkey shows the move, the ring counts it down, and the next card flips up. Every deck ends calm enough to sit back down.
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