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Classroom noise meter

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Children hear “too loud” as an opinion and see a picture as a fact. This meter listens through your device's microphone and moves one honest bar: quiet, getting louder, and — the moment the room tips over — a bear who wakes up with a startled face. Nobody is told off, and the class quietens itself because they can watch it happening.

Age
Ages 3–11
Format
Online tool
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Style

How teachers use it

  • Leave it on during group work and agree that the bear must stay asleep.
  • Use it for silent reading — the bar makes “quiet” something children can aim at.
  • Pair it with the timer: five minutes of work, and the bear never wakes up.

Questions teachers ask

Do you record or store the sound?

No. The page only measures how loud the signal is, moment by moment, and forgets it immediately. Nothing is recorded, nothing is saved and nothing is uploaded anywhere.

Why does it ask for microphone permission?

It is the only way a browser can hear the room. Your browser asks once per device, and if you say no the meter simply stays asleep — nothing else on the page changes.

The bar barely moves in my classroom. Can I fix that?

Slide the sensitivity up: a big room with the laptop at the front needs more of it than a small one. If it still does not move, check which microphone your browser is using.

All of them on one screen

Need the timer, the name picker and the quiet meter at the same time? The Classroom Screen puts every widget on one full-screen dashboard.

Open the Classroom Screen

More classroom tools

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Put this on your own page

Paste this anywhere that accepts HTML — a school blog, a class site, Moodle, Google Sites. It works without an account, on your visitors' devices as well as yours.

Free to use anywhere, including school and district sites. A small AylaraTalks badge sits in the corner.

Games that go with it

  • Teacher Tool

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    Write anything on it — names, numbers, questions — and give it a spin.

  • Teacher Tool

    Team scoreboard

    Two to four teams, big buttons, numbers the back row can read.

  • Interactive Game · 10–30 min

    Star Quest

    Teams sail an island of surprise cards — six kinds of challenge, and a class pet that hatches while you play.

  • Interactive Game · 5–15 min

    Garden of Pairs

    Every card is a seed packet in a walled garden. Turn one and it blooms; find its twin and the pair stays in flower, with a butterfly to prove it.