Interactive Game
Sorting Stones
Every name is a pebble in a leather pouch. Tip it over a circle of standing stones and the class lands in fair, random teams.
Teacher guide · Hall of Banners
Team points the room can read from anywhere, with a crown that finds the leader on its own.
Open the gameChoose two, three or four banner teams.
Tap the + under a banner and it climbs a notch.
The crown drifts over to whoever is in front.
Tap the − to take a point back.
One tap empties the hall for the next lesson.
Three ways to play it differently once the class knows the rules.
Give a point whenever a team asks for something in English instead of in their own language.
Score the behaviour you want — tidy tables, helping, a raised hand — not only the right answers.
Keep the hall open in a second tab and switch to it after each round of another game.
Word lists that suit it, with pictures and translations.
Interactive Game
Every name is a pebble in a leather pouch. Tip it over a circle of standing stones and the class lands in fair, random teams.
Interactive Game
Tip the leather cup and one to four ivory dice tumble out onto the velvet. The total is stamped into the felt in wax.
Interactive Game
One question, two great doors, one answer on each. The class votes, and the right door swings open into the light.
Interactive Game
A painted carnival wheel with your class on its slices. Spin it, hear the ratchet slow, and a ticket prints with the lucky name.
Interactive Game · 5–15 min
One question, two great doors, one answer on each. The class votes, and the right door swings open into the light.
Interactive Game · 5–15 min
A secret word arrives on a painter's palette and you draw it on a real easel canvas — brush sounds, paint-blob colours and a skylight for a timer.
Worksheet
Fill the gap, put the words in order, circle the right one — answers at the bottom.