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Classroom games

A class of twenty needs different tools than a single student: something big enough to read from the back row, fair enough that nobody argues, and fast enough to fit between two exercises. That is what this shelf is.

They work for any subject — the picking, timing and scoring games do not care what you teach. The word games take an English topic when you want one.

Games in this collection

Interactive Game

Star Quest

Teams sail an island of surprise cards — six kinds of challenge, and a class pet that hatches while you play.

  • Ages 3–11

Interactive Game

Fortune Wheel

A painted carnival wheel with your class on its slices. Spin it, hear the ratchet slow, and a ticket prints with the lucky name.

Interactive Game

Sorting Stones

Every name is a pebble in a leather pouch. Tip it over a circle of standing stones and the class lands in fair, random teams.

Interactive Game

Hall of Banners

A torchlit great hall where every team is a banner — each point hoists it higher, a crest stamps the cloth, and the crown drifts to the leader.

Interactive Game

Wishing Dice

Tip the leather cup and one to four ivory dice tumble out onto the velvet. The total is stamped into the felt in wax.

Interactive Game

Seaside Bingo

A boardwalk bingo parlour at dusk: the wire cage tumbles its wooden balls, the drawn word rolls down to the rack, and you stamp your card till the sign lights up.

  • Ages 4–11

Interactive Game

Two Doors

One question, two great doors, one answer on each. The class votes, and the right door swings open into the light.

  • Ages 4–11

Interactive Game

Jungle Jump

A monkey shows the move, the ring counts it down, and the next card flips up. Every deck ends calm enough to sit back down.

  • Ages 3–11

Printable packs

Print & go

School

  • 16 words

Actions

  • 16 words

Colours

  • 12 words

Numbers

  • 11 words

Send as homework

Five joyful minutes at home: the child listens, taps the right picture and collects stars.

Read next

Questions teachers ask

Do these work without internet?

Once a game page has loaded, it keeps running if the connection drops — everything happens in the browser. Open the tabs you need before class if the school wifi is unreliable.

Where do the student names come from?

You type them once in the name wheel or the team maker, and they stay on that device for next time. They are stored locally in your browser — never uploaded, never seen by us.

How do I stop the game turning into chaos?

Set the finish line before you start: the timer on screen, or a score you play to. A visible ending is what keeps a class calm — and the quiet meter is there for the moment it slips anyway.

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