Interactive Game
Two Doors
One question, two great doors, one answer on each. The class votes, and the right door swings open into the light.
- Ages 4–11
Teacher guide · Campfire Circle
Speaking practice with nothing to prepare — a question any child can answer in a breath.
Open the gamePick a deck from the signposts around the fire.
Tap the card and a question lights up in the flames.
One child answers it out loud; tap the horn to hear it read.
Draw the next card — no question comes round twice.
Switch to two players and the marshmallow sticks show whose turn it is.
When the deck runs out, shuffle it again or try another one.
Three ways to play it differently once the class knows the rules.
Switch to two players: the child and the teacher take turns, and the marshmallow sticks show whose question it is.
The child who answered reads the next card aloud to a classmate, so the questions travel round the room.
With older children, add one follow-up after every answer: Why? or Tell me more.
Word lists that suit it, with pictures and translations.
Interactive Game
One question, two great doors, one answer on each. The class votes, and the right door swings open into the light.
Interactive Game
A secret word arrives on a painter's palette and you draw it on a real easel canvas — brush sounds, paint-blob colours and a skylight for a timer.
Interactive Game
A magician's deck in a curtained study: brass filigree backs, a true 3D flip, and a horn that says the word out loud. Keep what you know; the rest returns.
Interactive Game
Teams sail an island of surprise cards — six kinds of challenge, and a class pet that hatches while you play.
Interactive Game · 5–15 min
One question, two great doors, one answer on each. The class votes, and the right door swings open into the light.
Lesson Plan · 45 min
Colours and numbers come back in every unit after this one, so they are worth a lesson full of movement, counting and games.
Worksheet
A present, a robot, seven candles — and everybody helps to blow them out.