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Interactive

Interactive learning

Illustrated rooms where every object speaks, moves and becomes a small task, and the games teachers use most on the class screen. Calm to set up, lively to play.

Interactive scenes

One topic, one room, several activities: explore, follow instructions, listen and find, count and say, sing along.

  • Interactive scene · 5 activities

    School Objects

    A classroom to explore: hear the words, pack the bag, listen and find, count and say.

    • Ages 3–7
    • Pre-A1
    • Vocabulary
  • Interactive scene · 4 activities

    Toy Room

    Toys that move when you tap them: hear the words, find what you hear, tidy up.

    • Ages 3–7
    • Pre-A1
    • Vocabulary
  • Interactive scene · 5 activities

    Kitchen & Food

    A kitchen table to explore: hear the food words, make a sandwich, listen and find, count and say.

    • Ages 3–7
    • Pre-A1
    • Vocabulary
  • Interactive scene · 4 activities

    On the Farm

    A farmyard to explore: hear the animals and their sounds, listen and find, decide who lives where.

    • Ages 3–7
    • Pre-A1
    • Vocabulary
  • Interactive scene · 4 activities

    Morning Routine

    A bedroom and bathroom to explore: hear the morning actions, put the routine in order, listen and find.

    • Ages 3–7
    • Pre-A1
    • Vocabulary

For older learners

All challenges

Challenges for ages 8–17: a grammar sprint, a word duel and escape rooms.

Games for the class screen

All games

Tried-and-tested games for practice and review, each with its own teacher's walkthrough.

  • Interactive Game

    Coral Deep

    A word is spoken and the fish swim past carrying pictures. Tap the one that matches, and a pearl drops into the shell.

    • Ages 3–7
    • Listening
  • Interactive Game

    Garden of Pairs

    Every card is a seed packet in a walled garden. Turn one and it blooms; find its twin and the pair stays in flower, with a butterfly to prove it.

    • Ages 3–11
    • Vocabulary
  • Interactive Game

    Sorting Orchard

    Four fruits on a branch and one that does not belong — or baskets to sort them into. The rule is always said out loud at the end.

    • Ages 3–11
    • Vocabulary
  • Interactive Game

    Jungle Jump

    A monkey shows the move, the ring counts it down, and the next card flips up. Every deck ends calm enough to sit back down.

    • Ages 3–7
    • Listening
  • Interactive Game

    Dawn Sky Festival

    Every letter hangs beneath its own hot-air balloon at sunrise. Guess the word before six balloons drift away, and the whole fleet lifts it into the sky.

    • Ages 8–11
    • Writing
  • Interactive Game

    Sentence Factory

    Word tiles ride in on a conveyor — put them in order, catch the wrong word, and write one silly story together.

    • Ages 8–11
    • Grammar
  • Interactive Game

    Story Lantern

    The story is written on the panels of a paper lantern. Read it, hear any line again, then show what you understood.

    • Ages 8–11
    • Reading
  • Interactive Game

    Two Doors

    One question, two great doors, one answer on each. The class votes, and the right door swings open into the light.

    • Ages 8–11
    • Speaking
  • Interactive Game

    Star Quest

    Teams sail an island of surprise cards — six kinds of challenge, and a class pet that hatches while you play.

    • Ages 8–11
    • Speaking