Interactive
Interactive learning
Illustrated rooms where every object speaks, moves and becomes a small task, and the games teachers use most on the class screen. Calm to set up, lively to play.
Interactive scenes
One topic, one room, several activities: explore, follow instructions, listen and find, count and say, sing along.
Interactive scene · 5 activities
School Objects
A classroom to explore: hear the words, pack the bag, listen and find, count and say.
- Ages 3–7
- Pre-A1
- Vocabulary
Interactive scene · 4 activities
Toy Room
Toys that move when you tap them: hear the words, find what you hear, tidy up.
- Ages 3–7
- Pre-A1
- Vocabulary
Interactive scene · 5 activities
Kitchen & Food
A kitchen table to explore: hear the food words, make a sandwich, listen and find, count and say.
- Ages 3–7
- Pre-A1
- Vocabulary
Interactive scene · 4 activities
On the Farm
A farmyard to explore: hear the animals and their sounds, listen and find, decide who lives where.
- Ages 3–7
- Pre-A1
- Vocabulary
Interactive scene · 4 activities
Morning Routine
A bedroom and bathroom to explore: hear the morning actions, put the routine in order, listen and find.
- Ages 3–7
- Pre-A1
- Vocabulary
For older learners
All challengesChallenges for ages 8–17: a grammar sprint, a word duel and escape rooms.
Interactive Game
Grammar Sprint: a 60-second grammar quiz
60-second rounds of choose-the-correct-form, A1 to B2, with a review of every mistake.
- Ages 8–17
- A1–B2
- Grammar
Interactive Game
Word Duel: a vocabulary game for two teams
Two teams on one screen: pictures, definitions, synonyms and opposites. Turns or buzzer.
- Ages 8–17
- A1–B1
- Vocabulary
Interactive Game
Escape Room English: three rooms for teens
Three original rooms — library, space station, museum — where every lock is an English puzzle.
- Ages 8–17
- A2–B1
- Reading
Games for the class screen
All gamesTried-and-tested games for practice and review, each with its own teacher's walkthrough.
Interactive Game
Coral Deep
A word is spoken and the fish swim past carrying pictures. Tap the one that matches, and a pearl drops into the shell.
- Ages 3–7
- Listening
Interactive Game
Garden of Pairs
Every card is a seed packet in a walled garden. Turn one and it blooms; find its twin and the pair stays in flower, with a butterfly to prove it.
- Ages 3–11
- Vocabulary
Interactive Game
Sorting Orchard
Four fruits on a branch and one that does not belong — or baskets to sort them into. The rule is always said out loud at the end.
- Ages 3–11
- Vocabulary
Interactive Game
Jungle Jump
A monkey shows the move, the ring counts it down, and the next card flips up. Every deck ends calm enough to sit back down.
- Ages 3–7
- Listening
Interactive Game
Dawn Sky Festival
Every letter hangs beneath its own hot-air balloon at sunrise. Guess the word before six balloons drift away, and the whole fleet lifts it into the sky.
- Ages 8–11
- Writing
Interactive Game
Sentence Factory
Word tiles ride in on a conveyor — put them in order, catch the wrong word, and write one silly story together.
- Ages 8–11
- Grammar
Interactive Game
Story Lantern
The story is written on the panels of a paper lantern. Read it, hear any line again, then show what you understood.
- Ages 8–11
- Reading
Interactive Game
Two Doors
One question, two great doors, one answer on each. The class votes, and the right door swings open into the light.
- Ages 8–11
- Speaking
Interactive Game
Star Quest
Teams sail an island of surprise cards — six kinds of challenge, and a class pet that hatches while you play.
- Ages 8–11
- Speaking