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Team games

Half the arguments in a team game happen before it starts, over who is with whom. The team maker settles that in one tap and takes the blame with it — the computer chose, not the teacher.

After that, keep the score on screen. A visible number turns a vocabulary review into something children ask to finish.

Games in this collection

Interactive Game

Star Quest

Teams sail an island of surprise cards — six kinds of challenge, and a class pet that hatches while you play.

  • Ages 3–11

Interactive Game

Sorting Stones

Every name is a pebble in a leather pouch. Tip it over a circle of standing stones and the class lands in fair, random teams.

Interactive Game

Hall of Banners

A torchlit great hall where every team is a banner — each point hoists it higher, a crest stamps the cloth, and the crown drifts to the leader.

Interactive Game

Seaside Bingo

A boardwalk bingo parlour at dusk: the wire cage tumbles its wooden balls, the drawn word rolls down to the rack, and you stamp your card till the sign lights up.

  • Ages 4–11

Interactive Game

Wishing Dice

Tip the leather cup and one to four ivory dice tumble out onto the velvet. The total is stamped into the felt in wax.

Interactive Game

Fortune Wheel

A painted carnival wheel with your class on its slices. Spin it, hear the ratchet slow, and a ticket prints with the lucky name.

Interactive Game

Name 3

Tap the floating cube. It turns, a topic is engraved on the face it lands on, and you name three.

  • Ages 4–11

Interactive Game

Two Doors

One question, two great doors, one answer on each. The class votes, and the right door swings open into the light.

  • Ages 4–11

Printable packs

Print & go

Sports

  • 16 words

School

  • 16 words

Food

  • 20 words

Animals

  • 26 words

Send as homework

Five joyful minutes at home: the child listens, taps the right picture and collects stars.

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Questions teachers ask

How do I make teams without hurting anyone's feelings?

Never pick captains who choose. Type the names once and let the team maker shuffle — random is the only division a child accepts without reading anything into it.

The losing team gives up halfway. What now?

Add a round worth double, announced late. Or reset the score and play a best-of-three — short games with fresh starts keep everyone in it far better than one long one.

Can I run team games with only four students?

Two pairs works fine, and so does three against the teacher. Below four, switch to the scoreboard with individual names — the visible number matters more than the teams.

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