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Numbers and colours games

Numbers and colours are the two topics that keep paying you back: once a child owns them, every other lesson can use them — three red apples, the second blue card, five green frogs. They are the grammar of a beginner's classroom.

Dice belong here more than anywhere else. Roll, count out loud in English, do the thing the number says — counting practice that never looks like counting practice.

Games in this collection

Interactive Game

Seaside Bingo

A boardwalk bingo parlour at dusk: the wire cage tumbles its wooden balls, the drawn word rolls down to the rack, and you stamp your card till the sign lights up.

  • Ages 4–11

Interactive Game

Garden of Pairs

Every card is a seed packet in a walled garden. Turn one and it blooms; find its twin and the pair stays in flower, with a butterfly to prove it.

  • Ages 3–11

Interactive Game

Deck of Wonders

A magician's deck in a curtained study: brass filigree backs, a true 3D flip, and a horn that says the word out loud. Keep what you know; the rest returns.

  • Ages 3–11

Interactive Game

Wishing Dice

Tip the leather cup and one to four ivory dice tumble out onto the velvet. The total is stamped into the felt in wax.

Interactive Game

Painter's Attic

A secret word arrives on a painter's palette and you draw it on a real easel canvas — brush sounds, paint-blob colours and a skylight for a timer.

  • Ages 5–11

Interactive Game

Letter Forge

The letters come out of the fire scrambled. Strike them onto the anvil in order, and the word quenches in a hiss of steam.

  • Ages 5–11

Interactive Game

Sorting Orchard

Four fruits on a branch and one that does not belong — or baskets to sort them into. The rule is always said out loud at the end.

  • Ages 4–11

Interactive Game

Two Doors

One question, two great doors, one answer on each. The class votes, and the right door swings open into the light.

  • Ages 4–11

Printable packs

Print & go

Numbers

  • 11 words

Colours

  • 12 words

Shapes

  • 14 words

Send as homework

Five joyful minutes at home: the child listens, taps the right picture and collects stars.

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Questions teachers ask

How far should a beginner count?

To ten, until ten is instant. Counting to twenty while stumbling over seven is worse than counting to ten without thinking — and dice games only need six anyway.

Colours seem too easy. How do I extend them?

Stack them onto another topic. 'The red apple, the yellow bus, the brown bear' turns one easy word into an adjective-plus-noun pattern the child will use for years.

Can I use these with a maths lesson?

Yes — the dice and the shapes pack work in any language of instruction. Rolling two dice and naming the total is arithmetic and English at the same time, which is a good deal for both.

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