TPR for the smallest: 15 move-to-learn games for ages 3–6

Aylara A.
Kids' teacher · founder of AylaraTalks
Before a child can read a word or even say it, they can DO it — and doing is remembering. TPR (Total Physical Response) simply means: language in, movement out. For ages three to six it isn't one tool among many; it's the main road.
Command games, easiest first
- Do as I say — jump, clap, turn around, sit down; you model everything at first, then model less.
- Simon Says — the graduation exam of command games.
- Fast-slow — same commands but 'jump slowly… jump FAST!' Adverbs arrive free of charge.
- Animal commands — 'jump like a frog, sleep like a cat, fly like a bird': verbs and animals in one move.
- Body targets — 'touch your nose / ears / knees'; speed up into the classic head-shoulders chaos.
Story TPR (the next level)
Tell a tiny story where the child acts every line: 'You wake up (stretch!). You wash your face (scrub!). You see a BEAR (freeze!). You run! (run!)'. Ten lines, whole-body listening comprehension — no translation ever needed.
Online TPR: the camera is your friend
- Frame check first: 'Stand back — can I see your feet? Perfect!'
- You mirror everything at 120% energy — on screen, enthusiasm shrinks by a third in transit.
- Freeze! is even better online — a grid of frozen statues is comedy gold.
- End with a calm command set: 'breathe… stretch… whisper bye-bye' — hand the child back to parents in a landable state.
Take this with you
For pre-readers, the body is the notebook. Command games daily, one acted story a week, camera wide enough for feet — and vocabulary will stick to the muscles.
Put it into play
Everything here pairs with our free classroom games — no prep, no accounts.

About the author
Kids' teacher · founder of AylaraTalks
Aylara is a kids' teacher who spent years hand-making every classroom game — cutting cards and drawing boards on paper sheets. She created AylaraTalks so no teacher has to start from a blank page again.
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